Difference between revisions of "MEK6800"

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Motorola MEK68000D2 Evaluation Kit
 
Motorola MEK68000D2 Evaluation Kit
 
* microcomputer module 84DW6232X01
 
* microcomputer module 84DW6232X01
** No RAM except for the jbug scratch at A000-A07f; U14,U16,U18,U19 are empty, modified to have RAM from 0000 via exorciser bus.
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** No extra RAM on board, U14,U16,U18,U19 are empty but modified to have RAM from 0000 via exorciser bus.
 
** No extra EPROM; U10,U12 are empty
 
** No extra EPROM; U10,U12 are empty
 
** Some extra circuits: 2 6850's and a clock, perhaps an RS232 interface.
 
** Some extra circuits: 2 6850's and a clock, perhaps an RS232 interface.
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Working condition, the monitor program is usable.  
 
Working condition, the monitor program is usable.  
  
The memory module doesn't work, so the only RAM is the JBUG scratch, 128 bytes at A000-A07F.
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The memory module is not yet fully tested.  It appears to work but maybe not always, I think I had at least one problem with the lower 16K bank.
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The 'punch' function to save to audio cassette, modulates with to high frequencies (the required 2.4 kHz becomes 4 kHz).
  
 
Three wires are loose of the added components on the processor module.  I don't know where they should go.
 
Three wires are loose of the added components on the processor module.  I don't know where they should go.
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Now you have a binary file but it still has some headers and framing.  These are documented in section 2.7 of the [http://www.bitsavers.org/pdf/motorola/MEK6800D2.pdf manual]. If you strip those you have the actual ROM and it looks exactly the same as the one on [http://www.bitsavers.org/pdf/motorola/jbug.hex bitsavers]
 
Now you have a binary file but it still has some headers and framing.  These are documented in section 2.7 of the [http://www.bitsavers.org/pdf/motorola/MEK6800D2.pdf manual]. If you strip those you have the actual ROM and it looks exactly the same as the one on [http://www.bitsavers.org/pdf/motorola/jbug.hex bitsavers]
  
The other direction I haven't tried yet, but it's not very useful unless there is more RAM.
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Because the save saves at too high speed, this needs to be adjusted by replaying -40% speed.  You can strip off the long mark header to just before the first start bit. For the trailer, you need to leave about 300 ms of marks after the final 'G' character.  I don't understand why but otherwise it doesn't work.
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== Done ==
 
== Done ==
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I tested them all and found only 2 of them to contain any data.  I transferred them.
 
I tested them all and found only 2 of them to contain any data.  I transferred them.
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=== Audio interface ===
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I thought that the load function was broken, but after using the [[LogicAnalyser|Logic Analyser]] and clean test input sine waves I found that all is working.  Then compared with an actual recording and then found that the frequencies were incorrect.  Simply playing a lower speed works.
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== To Do ==
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Fix the speed issue of the punch function.
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== Links ==
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* [http://bitsavers.trailing-edge.com/pdf/motorola/6800/MEK6800D2.pdf MEK6800D2 manual (PDF)]
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* [http://hcvgm.org/Data_Sheets/Motorola/6800%20Assembly%20Language%20Programming%20%28Lance%20Leventhal%29%281978%29.pdf 6800 Programming]

Latest revision as of 10:44, 5 August 2013

P1010859.resized.JPG
RIMG2953b.JPG
RIMG2951b.JPG

Specification

Motorola MEK68000D2 Evaluation Kit

  • microcomputer module 84DW6232X01
    • No extra RAM on board, U14,U16,U18,U19 are empty but modified to have RAM from 0000 via exorciser bus.
    • No extra EPROM; U10,U12 are empty
    • Some extra circuits: 2 6850's and a clock, perhaps an RS232 interface.
  • keyboard/display module 84DW6233X01
  • EXORciser backplane
  • Memory module (wire-wrapped): 16 x 4116 (32KB)
  • Lots of documentation
  • some parts that I haven't figured out yet
    • micro-cassette recorder with what looks like an RS232 and a bunch of micro-cassettes
    • some EEPROMs
    • some spare (gold/ceramic!) MK4116 RAMs
    • a keyboard

Origin

Picked up for free through an advertisement in the early 1990's. Together with the Matra dual 8" disc drive and some other stuff.

Condition

Working condition, the monitor program is usable.

The memory module is not yet fully tested. It appears to work but maybe not always, I think I had at least one problem with the lower 16K bank.

The 'punch' function to save to audio cassette, modulates with to high frequencies (the required 2.4 kHz becomes 4 kHz).

Three wires are loose of the added components on the processor module. I don't know where they should go.

I'm using a PC ATX power supply to provide 5V.

Data Transfer

I have successfully dumped the JBUG ROM using the cassette out. Type this to Punch addresses E000-E3FF:

A002M E0G 00G E3G FFE P

Just before the P, start recording a wav file on the PC. The encoding is Kansas City Standard and can be processed using this perl script

Now you have a binary file but it still has some headers and framing. These are documented in section 2.7 of the manual. If you strip those you have the actual ROM and it looks exactly the same as the one on bitsavers

Because the save saves at too high speed, this needs to be adjusted by replaying -40% speed. You can strip off the long mark header to just before the first start bit. For the trailer, you need to leave about 300 ms of marks after the final 'G' character. I don't understand why but otherwise it doesn't work.


Done

Memory Repair

Reseated all chips on the memory board. No change.

Found that I simply forgot to connect the -5V and +12V power supply lines that are required by the 4116's...

EPROMs

There were EPROMs that came with the kit. 3x 2708 and 4x 2716.

I figured that the U10 (address C000) is wired for a 2716 and U12 (at 6000) for a 2708.

I tested them all and found only 2 of them to contain any data. I transferred them.

Audio interface

I thought that the load function was broken, but after using the Logic Analyser and clean test input sine waves I found that all is working. Then compared with an actual recording and then found that the frequencies were incorrect. Simply playing a lower speed works.

To Do

Fix the speed issue of the punch function.

Links