Commodore Programming
These are programs I wrote for the Commodore 128. In chronological order so the more interesting ones are to the end.
Contents
Graphics
1986 - This the first real program of some size I wrote on the C128. It's a drawing program. I didn't use it much because it didn't support multicolor mode. It was largely inspired by Doodle.
It included one (my first) piece of assembler code. This was to draw a grid so you could see where the character boundaries were which was important because you could only have 2 different colors in every character (8x8 block).
Cars
1986 - The first game I wrote. You're driving on a straight motorway (no scrolling needed) and should avoid other cars by changing lanes.
Spel
1987 - This was the second game I wrote. Moving a sprite (car) left-right and scrolling the text screen downward, woohoo.. And don't even touch those white stripes on the road, you will collide, your car will crash and you have to start over :-D
(for non-dutch speaking audience, 'spel' just means game, so much for originality)
Wizard of Oz
1989 - A lot of effort has been put in to this but it never got finished. It is already playable though. You start off in a village (presumably Munchkinland) with a yellow road. You can travel around a enormous (tedious) world map with only the road and some trees to be seen. The houses in the village are either Citizen houses, restaurants where you can have a meal, armories where you can buy weapons (duh) and supply stores for all kinds of goodies like maps and food. The get gold you can sneak into a house and find the way thought the several rooms, there is a treasure hidden in the basement. Door will open and shut randomly and the owner also wanders around. If he sees you, you have to fight him with your sword (if you have one). If you follow the yellow road (take enough food with you) you eventually get to another village in which you'll find the wizard castle. Which is basically a larger version of a house. The rest hasn't been worked out.